Implementation of 3D AR Learning Media to Increase Learning Interest in Computational Thinking Materials

A Case Study of the Informatics Subject at a Public Junior High School in Pademawu, Madura, Indonesia

https://doi.org/10.56741/IISTR.jpes.001036

Authors

Keywords:

Augmented Reality, Computational Thinking, ICT, Junior High School, Learning Interest

Abstract

The use of technology-based learning media has become a necessity in the world of modern education. As a technological innovation, 3D Augmented Reality (AR) offers an immersive and interactive learning experience. This study aims to describe the implementation of 3D AR-based learning media in increasing student interest in Information and Communication Technology (ICT) subjects, especially the material of computational thinking at SMP Negeri 2 Pademawu, Madura, Indonesia. This research uses a qualitative approach with descriptive methods. Data were collected through observation, interviews, and documentation of teachers and students in the 8th grade. The results showed that using 3D AR media increased student engagement during the learning process, helped visualize the concept of computational thinking, and generated enthusiasm in completing creative tasks. 3D AR media can make theoretical ICT learning more concrete, engaging, and meaningful.

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Author Biographies

Agus Minarto, Universitas Dr. Soetomo

is a graduate student in the Master's Program in Educational Technology at Universitas Dr. Soetomo, Indonesia. He began his postgraduate studies on August 30, 2023, as a new student and is currently active in the even semester of the 2024/2025 academic year. He has a strong interest in developing educational technology and is continuously enhancing his competencies in the field. (email: agusminarto88@guru.smp.belajar.id).

Muhajir, Universitas Dr. Soetomo

is a permanent lecturer in the Educational Technology Study Program at Universitas Dr. Soetomo, Indonesia. He is actively involved in the university's teaching, research, and academic development. Muhajir earned his Doctor of Philosophy degree in 2013 and Master of Education in 2006, both from the International Islamic University of Malaysia. He completed his undergraduate studies in Islamic Studies at Institut Studi Islam Darussalam (ISID), Gontor, Ponorogo, 2001. His academic focus is on advancing educational practices through technology and pedagogy. (email: muhajir98@unitomo.ac.id).

Ahmad Hatip, Universitas Dr. Soetomo

is a faculty member in the Educational Technology Study Program at Universitas Dr. Soetomo, Indonesia. He is actively engaged in teaching and academic development, with a strong commitment to improving the quality of education by integrating technology. He holds a Master of Education degree from Universitas Negeri Surabaya, earned in 2008, and a Bachelor's degree in Education from Universitas Dr. Soetomo, completed in 2004. His academic and professional focus centers on enhancing instructional design and learning innovation. (email: ahmad.hatip@unitomo.ac.id).

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Published

2025-07-06

How to Cite

Minarto, A., Muhajir, & Hatip, A. (2025). Implementation of 3D AR Learning Media to Increase Learning Interest in Computational Thinking Materials: A Case Study of the Informatics Subject at a Public Junior High School in Pademawu, Madura, Indonesia. Journal of Pedagogy and Education Science, 4(02), 334–349. https://doi.org/10.56741/IISTR.jpes.001036

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