Development of a Padlet-Based Interactive Digital Comic to Enhance Learning Outcomes and Appeal of Science for Elementary School Students

Authors

DOI:

https://doi.org/10.56741/IISTR.ijlree.001510


Keywords:

Content Validity, Interactive Digital Comic, Learning Outcomes, Padlet, Science Education

Abstract

In elementary science education, traditional didactic approaches frequently lead to low learning outcomes and disengaged students. By creating and examining the effectiveness of an interactive digital comic based on Padlet to improve student learning outcomes and subject appeal, this study filled this knowledge gap. With a perfect Scale Content Validity Index (S-CVI/Ave) of 1.00, the product achieved a Highly Valid classification across content, media, and instructional design after undergoing rigorous expert validation using the Dick and Carey model. Its high acceptance (OMS = 0.46) was further validated by a small group feasibility evaluation. Twenty-four fourth-graders participated in a one-group pretest-posttest design to evaluate the comic's efficacy. The mean learning score increased dramatically from 56.16 on the pretest to 97.92 on the posttest, according to the results. This improvement was statistically significant (t = 10.24; p < .001), indicating that the comic promoted almost flawless subject mastery. In summary, it has been established that the interactive digital comic is a very legitimate, practical, and successful teaching tool for improving science education and boosting student interest in elementary school.

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Author Biographies

Krisna Murti Anugraha, Universitas PGRI Adi Buana Surabaya

is a Master’s degree student in Educational Technology at Universitas PGRI Adi Buana Surabaya, Indonesia. She actively engages in academic research related to educational innovation, digital learning media, and technology integration in teaching and learning processes. Her interests focus on improving learning effectiveness through instructional design and the use of emerging educational technologies. She also participates in academic forums and collaborative research activities. (email: krisnamurtianugraha@gmail.com).

Rufi'i, Universitas PGRI Adi Buana Surabaya

is a senior lecturer in the Master’s Program of Educational Technology, Graduate School, Universitas PGRI Adi Buana Surabaya, Indonesia. He has extensive academic and professional experience in educational technology, learning system design, and digital-based instruction. His research interests include instructional development, technology-enhanced learning, and innovation in higher education. He actively supervises graduate research and contributes to national and international academic publications. (email: rufii@unipasby.ac.id).

Nurmida Catherine Sitompul , Universitas PGRI Adi Buana Surabaya

is a senior lecturer in the Master’s Program of Educational Technology, Graduate School, Universitas PGRI Adi Buana Surabaya, Indonesia. Her academic expertise covers educational technology, curriculum development, and digital learning strategies. She is actively involved in research, teaching, and community service related to innovative learning models and technology integration in education. She has contributed to various scholarly publications and academic development initiatives. (email: nurmida.catherine.s@unipasby.ac.id).

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Published

2026-01-25

How to Cite

Anugraha, K. M., Rufi’i, & Sitompul , N. C. (2026). Development of a Padlet-Based Interactive Digital Comic to Enhance Learning Outcomes and Appeal of Science for Elementary School Students. International Journal of Learning Reformation in Elementary Education, 5(01), 77–94. https://doi.org/10.56741/IISTR.ijlree.001510

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