From Design to Evaluation: Authentic HOTS Reading Literacy Instruments with Quizizz Paper Mode
DOI:
https://doi.org/10.56741/ijlree.v3i03.715
Keywords:
Authentic Reading Literacy, Higher-Order Thinking Skills, Quizizz, Paper Mode
Abstract
This study aims to develop higher-order thinking skills (HOTS)--based authentic reading literacy instruments using paper mode in the Quizizz application at Metro Public Elementary School 9, Lampung. This study used the Research and Development (R&D) method with the ADDIE design including the stages of Analysis, Design, Development, Implementation, and Evaluation. The results showed that the instruments developed met the criteria of good validity and reliability. The content validity and the language of the instrument were evaluated by experts with the results showing conformity with HOTS indicators, while the instrument's reliability was measured using Cronbach's Alpha coefficient with a value of 0.77, indicating adequate consistency. The implementation of the instrument in the 5th grade of Metro Public Elementary School 9 showed that the majority of students were able to understand the text well, as well as increased students' interest and motivation to learn through the use of paper mode Quizizz. However, some students still had difficulty in understanding the implied meaning and providing critical interpretation of the text. Teachers gave positive support to the use of this instrument, which was considered effective and interactive in improving higher-order thinking skills in students. The findings suggest that the development of technology-based instruments such as Quizizz can be an innovative solution in reading literacy assessment, although further refinement is needed to increase the effectiveness in measuring all spectrums of students' HOTS abilities.
Downloads
References
Harmer, J. (2007). The practice of English language teaching (4th ed.). Pearson Education Limited.
Wigfield, A., & Guthrie, J. T. (2000). Engagement and motivation in reading. Handbook of reading research, 3(2000), 406.
Aşıkcan, M., & Bakkaloğlu, S. (2023). Investigation of Reading Fluency And Reading Comprehension Levels of Fourth-Grade Syrian Primary School Students. International Online Journal of Education & Teaching, 10(4).
Gilmore, A. (2007). Authentic materials and authenticity in foreign language learning. Language teaching, 40(2), 97-118. DOI: https://doi.org/10.1017/S0261444807004144
Zohar, A., & Dori, Y. J. (2003). Higher-order thinking skills and low-achieving students: Are they mutually exclusive? The journal of the learning sciences, 12(2), 145. DOI: https://doi.org/10.1207/S15327809JLS1202_1
Bloom, B. S. (Ed.). (1968). Taxonomy of Educational Objectives: The Classification of Educational Goals; Handbook. Cognitive Domain. McKay.
Mayer, R. E. (2002). Multimedia learning. In Psychology of learning and motivation (Vol. 41, pp. 85-139). Academic Press. DOI: https://doi.org/10.1016/S0079-7421(02)80005-6
MacNamara, D., & Murphy, L. (2017). Online versus offline perspectives on gamified learning.
Zhao, F. (2019). Using Quizizz to integrate fun multiplayer activities in the accounting classroom. International Journal of Higher Education, 8(1), 37-43. DOI: https://doi.org/10.5430/ijhe.v8n1p37
Dean, H. (2017). Creating Critical Readers: Connecting Close Reading and Technology. California Reader, 50(4), 8-11.
Ju, S. Y., & Adam, Z. (2018). Implementing Quizizz as game-based learning in the Arabic classroom. European Journal of Social Science Educ, ation and Research, 5(1), 194-198. DOI: https://doi.org/10.2478/ejser-2018-0022
Boulden, D. C., Hurt, J. W., & Richardson, M. K. (2017). Implementing Digital Tools to Support Student Questioning Abilities. i.e.: inquiry in education, 9(1), Article 2.
Snow, C. E. (2002). Reading for Understanding: Toward an R&D Program in Reading Comprehension. RAND Corporation.
McEwan-Adkins, E. K. (2004). Seven Strategies of Highly Effective Readers: Using Cognitive Research to Boost K-8 Achievement. Corwin Press.
Dewey, J. (1986, September). Experience and education. In The educational forum (Vol. 50, No. 3, pp. 241-252). Taylor & Francis Group. DOI: https://doi.org/10.1080/00131728609335764
Ramadhani, M., et al. (2022). Peran Media Pembelajaran dalam Meningkatkan Hasil Belajar Siswa. Jurnal Teknologi Pendidikan, 11(1), 89-98. DOI: https://doi.org/10.47134/jtp.v1i2.83
Hikmah, S. N. A. (2021). Pengembangan instrumen asesmen keterampilan menulis teks eksposisi. Jurnal Tarbiyatuna: Jurnal Kajian Pendidikan, Pemikiran Dan Pengembangan Pendidikan Islam, 2(01), 59-69. DOI: https://doi.org/10.30739/tarbiyatuna.v2i01.975
Asshidiq, F., & Rahmawati, L. E. (2024, March). Aplikasi Quizizz sebagai Media Asesmen Pembelajaran Bahasa Indonesia Teks Laporan Hasil Observasi. In Prosiding University Research Colloquium.
Al Munawaroh, N. (2021). Penggunaan Quizizz sebagai Alat Evaluasi dalam Pembelajaran Daring di Masa Pandemi Covid-19. Jurnal Teknologi Pendidikan, 10(2), 123-132. DOI: https://doi.org/10.47783/jurpendigu.v2i1.186
Darmawan, D., & Daeni, A. (2020). Efektivitas Penggunaan Media Quizizz dalam Meningkatkan Hasil Belajar Siswa pada Pembelajaran Jarak Jauh. Jurnal Pendidikan dan Pengajaran, 27(1), 101-110. DOI: https://doi.org/10.51878/social.v1i2.697
Branch, R. M. (2009). Instructional design: The ADDIE approach (Vol. 722). Springer Science & Business Media. DOI: https://doi.org/10.1007/978-0-387-09506-6
Brookhart, S. M. (2010). How to Assess Higher-Order Thinking Skills in Your Classroom. ASCD.
Chi, M. T., & Wylie, R. (2014). The ICAP framework: Linking cognitive engagement to active learning outcomes. Educational psychologist, 49(4), 219-243. DOI: https://doi.org/10.1080/00461520.2014.965823
Nurindanasari, D. A., Setiawan, D. A., & Yuniasih, N. (2020, November). Pengembangan Instrument Authentic Assessment Pada Aspek Literasi Membaca di SDN 03 Plaosan Kabupaten Malang. In Prosiding Seminar Nasional PGSD UNIKAMA (Vol. 4, No. 1, pp. 123-130).
Litwin, M. S. (1995). How to Measure Survey Reliability and Validity. Thousand Oaks, CA: Sage Publications. DOI: https://doi.org/10.4135/9781483348957
Nunnally, J. C., & Bernstein, I. H. (1994). Psychometric Theory (3rd ed.). New York: McGraw-Hill.
Dewi, C. K. (2018). Pengembangan alat evaluasi menggunakan Aplikasi Kahoot pada pembelajaran Matematika Kelas X. Doctoral dissertation, UIN Raden Intan Lampung.
Setiawan, A., Wigati, S., & Sulistyaningsih, D. (2019). Implementasi media game edukasi Quizizz untuk meningkatkan hasil belajar matematika materi sistem persamaan linear tiga variabel kelas X IPA 7 SMA Negeri 15 Semarang tahun pelajaran 2019/2020. EDUSAINTEK, 3, 167-173.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Destiani, Nindy Profithasari, Daniel Dwi Saputra , Ika Wulandari Utamining Tias , Alif Luthvi Azizah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.









